![]() ![]() ![]() Added “Workshop” as a requirement for repairing tires, doors and body Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously) Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2). When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category. Repair engine and repair all actions now require a tools expert ![]() ![]() Added some basic description text to repair action icons. Added resource requirements (influence and materials) for each repair action Repair all is only available if two or more components are damaged Actions are only available if the component is damaged Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components. No map indicators.ĭead Man's Party! Extra hordes. No map indicators.īiohazard! Extra Bloaters. Lethal Juggernauts (grabs kill, regardless of health). No map indicators.īulletproof! Extra armored zombies. Here are the details for new Breakdown levels:įewer resources. Score multiplier also increases as you progress in difficulty. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Added new difficulty levels to Breakdown. I am really sorry about that, but there was nothing else we could do.Īlso, please note that the PC-specific notes are at the bottom, so if you're looking for the 4K support note, it's there ) Here are the notes! Please note that we had to change the update process, and part of that change is that you'll be downloading a huge patch - possibly the entire game - even though we didn't change THAT many files. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |